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Icon LinkStructs, Tuples, and Enums

Icon LinkStructs

Structs in Sway are a named grouping of types. You may also be familiar with structs via another name: product types. Sway does not make any significantly unique usages of structs; they are similar to most other languages which have structs. If you're coming from an object-oriented background, a struct is like the data attributes of an object.

Firstly, we declare a struct named Foo with two fields. The first field is named bar and it accepts values of type u64, the second field is named baz and it accepts bool values.

library;
 
// Declare a struct type
pub struct Foo {
	bar: u64,
	baz: bool,
}
 
// Struct types for destructuring
pub struct Point {
	x: u64,
	y: u64,
}
 
pub struct Line {
	p1: Point,
	p2: Point,
}
 
pub struct TupleInStruct {
	nested_tuple: (u64, (u32, (bool, str[2]))),
}
 

In order to instantiate the struct we use struct instantiation syntax, which is very similar to the declaration syntax except with expressions in place of types.

There are three ways to instantiate the struct.

  • Hardcoding values for the fields
  • Passing in variables with names different than the struct fields
  • Using a shorthand notation via variables that are the same as the field names
library;
 
mod data_structures;
use data_structures::{Foo, Line, Point, TupleInStruct};
 
fn hardcoded_instantiation() -> Foo {
	// Instantiate `foo` as `Foo`
	let mut foo = Foo {
		bar: 42,
		baz: false,
	};
 
	// Access and write to "baz"
	foo.baz = true;
 
	// Return the struct
	foo
}
 
fn variable_instantiation() -> Foo {
	// Declare variables with the same names as the fields in `Foo`
	let number = 42;
	let truthness = false;
 
	// Instantiate `foo` as `Foo`
	let mut foo = Foo {
		bar: number,
		baz: truthness,
	};
 
	// Access and write to "baz"
	foo.baz = true;
 
	// Return the struct
	foo
}
 
fn shorthand_instantiation() -> Foo {
	// Declare variables with the same names as the fields in `Foo`
	let bar = 42;
	let baz = false;
 
	// Instantiate `foo` as `Foo`
	let mut foo = Foo { bar, baz };
 
	// Access and write to "baz"
	foo.baz = true;
 
	// Return the struct
	foo
}
 
fn struct_destructuring() {
	let point1 = Point { x: 0, y: 0 };
	// Destructure the values from the struct into variables
	let Point { x, y } = point1;
 
	let point2 = Point { x: 1, y: 1 };
	// If you do not care about specific struct fields then use ".." at the end of your variable list
	let Point { x, .. } = point2;
 
	let line = Line {
		p1: point1,
		p2: point2,
	};
	// Destructure the values from the nested structs into variables
	let Line {
		p1: Point { x: x0, y: y0 },
		p2: Point { x: x1, y: y1 },
	} = line;
	// You may also destructure tuples nested in structs and structs nested in tuples
	let tuple_in_struct = TupleInStruct {
		nested_tuple: (42u64, (42u32, (true, "ok"))),
	};
	let TupleInStruct {
		nested_tuple: (a, (b, (c, d))),
	} = tuple_in_struct;
 
	let struct_in_tuple = (Point { x: 2, y: 4 }, Point { x: 3, y: 6 });
	let (Point { x: x0, y: y0 }, Point { x: x1, y: y1 }) = struct_in_tuple;
}
 

Note You can mix and match all 3 ways to instantiate the struct at the same time. Moreover, the order of the fields does not matter when instantiating however we encourage declaring the fields in alphabetical order and instantiating them in the same alphabetical order

Furthermore, multiple variables can be extracted from a struct using the destructuring syntax.

Icon LinkStruct Memory Layout

Note This information is not vital if you are new to the language, or programming in general

Structs have zero memory overhead. What that means is that in memory, each struct field is laid out sequentially. No metadata regarding the struct's name or other properties is preserved at runtime. In other words, structs are compile-time constructs. This is the same in Rust, but different in other languages with runtimes like Java.

Icon LinkTuples

Tuples are a basic static-length type which contain multiple different types within themselves. The type of a tuple is defined by the types of the values within it, and a tuple can contain basic types as well as structs and enums.

You can access values directly by using the . syntax. Moreover, multiple variables can be extracted from a tuple using the destructuring syntax.

library;
 
fn tuple() {
	// You can declare the types youself
	let tuple1: (u8, bool, u64) = (100, false, 10000);
 
	// Or have the types be inferred
	let mut tuple2 = (5, true, ("Sway", 8));
 
	// Retrieve values from tuples
	let number = tuple1.0;
	let sway = tuple2.2.1;
 
	// Destructure the values from the tuple into variables
	let (n1, truthness, n2) = tuple1;
 
	// If you do not care about specific values then use "_"
	let (_, truthness, _) = tuple2;
 
	// Internally mutate the tuple
	tuple2.1 = false;
 
	// Or change the values all at once (must keep the same data types)
	tuple2 = (9, false, ("Fuel", 99));
}
 

Icon LinkEnums

Enumerations, or enums, are also known as sum types. An enum is a type that could be one of several variants. To declare an enum, you enumerate all potential variants.

Here, we have defined five potential colors. Each enum variant is just the color name. As there is no extra data associated with each variant, we say that each variant is of type (), or unit.

library;
 
// Declare the enum
enum Color {
	Blue: (),
	Green: (),
	Red: (),
	Silver: (),
	Grey: (),
}
 
fn main() {
	// To instantiate a variable with the value of an enum the syntax is
	let blue = Color::Blue;
	let silver = Color::Silver;
}
 

Icon LinkEnums of Structs

It is also possible to have an enum variant contain extra data. Take a look at this more substantial example, which combines struct declarations with enum variants:

library;
 
struct Item {
	price: u64,
	amount: u64,
	id: u64,
}
 
enum MyEnum {
	Item: Item,
}
 
fn main() {
	let my_enum = MyEnum::Item(Item {
		price: 5,
		amount: 2,
		id: 42,
	});
}
 

Icon LinkEnums of Enums

It is possible to define enums of enums:

library;
 
pub enum Error {
	StateError: StateError,
	UserError: UserError,
}
 
pub enum StateError {
	Void: (),
	Pending: (),
	Completed: (),
}
 
pub enum UserError {
	InsufficientPermissions: (),
	Unauthorized: (),
}
 

Icon LinkPreferred usage

The preferred way to use enums is to use the individual (not nested) enums directly because they are easy to follow and the lines are short:

library;
 
use ::enum_of_enums::{StateError, UserError};
 
fn preferred() {
	let error1 = StateError::Void;
	let error2 = UserError::Unauthorized;
}
 

Icon LinkInadvisable

If you wish to use the nested form of enums via the Error enum from the example above, then you can instantiate them into variables using the following syntax:

library;
 
use ::enum_of_enums::{Error, StateError, UserError};
 
fn avoid() {
	let error1 = Error::StateError(StateError::Void);
	let error2 = Error::UserError(UserError::Unauthorized);
}
 

Key points to note:

  • You must import all of the enums you need instead of just the Error enum
  • The lines may get unnecessarily long (depending on the names)
  • The syntax is not the most ergonomic

Icon LinkEnum Memory Layout

Note This information is not vital if you are new to the language, or programming in general.

Enums do have some memory overhead. To know which variant is being represented, Sway stores a one-word (8-byte) tag for the enum variant. The space reserved after the tag is equivalent to the size of the largest enum variant. So, to calculate the size of an enum in memory, add 8 bytes to the size of the largest variant. For example, in the case of Color above, where the variants are all (), the size would be 8 bytes since the size of the largest variant is 0 bytes.

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